After a light has been
placed in a scene the position and target can be modified.
The
light, which is represented by a light glyph, can be repositioned
after it is placed in the drawing. The light can be moved and rotated;
the target can be modified. When the light glyph is selected, grips
are displayed.
By selecting the light
with a right-click, a shortcut menu is displayed that provides the
following options for adjusting the placement of a light:
- Move. Activates
the MOVE command. Used to change the position of the light.
- Rotate. Activates
the ROTATE command. Used to change the orientation of lights. In
addition to shortcut menu access, you can use ROTATE, 3DROTATE,
and ROTATE3D commands.
- Flip. Rotates
the target of the light in the opposite direction.
NoteRotating a targeted
light is useful for aligning the area shadow region appropriately.
Also, the orientation of the area shadow light is reset when the position
or the target of the light is changed.
Location (Point Lights
and Spotlights)
You
can use the grip labeled Position to move a point light or a spotlight,
or you can set the location in the Properties palette. The Position
grip moves the light but does not change the target. To move both
the light and its target, drag the light glyph itself.
CommandsCONVERTOLDLIGHTS
Converts lights created
in previous drawing file formats to the current format.
DISTANTLIGHTGEOGRAPHICLOCATION
Specifies the geographic
location information for a drawing file.
LIGHTLIGHTLIST
Turns on and off the
Lights in Model palette that lists all lights in the model.
FREESPOT
Creates
free spotlight which is similar to a spotlight without a specified target.
FREEWEB
Creates
a free web light which is similar to a web light without a specified target.
POINTLIGHT
Creates a point light
that radiates light in all directions from its location.
RENDEREXPOSURE
Provides settings to
adjust the global lighting for the most recently rendered output.
SPOTLIGHT
Creates a spotlight
that emits a directional cone of light.
SUNPROPERTIES
Displays the Sun Properties
window.
TARGETPOINT
Creates a target point
light.
WEBLIGHT
System VariablesDEFAULTLIGHTING
Turns on and off default
lighting in place of other lighting.
DEFAULTLIGHTINGTYPE
Specifies the type of
default lighting, old or new.
LIGHTGLYPHDISPLAY
Turns on and off the
display of light glyphs.
LIGHTINGUNITS
Controls whether generic
or photometric lights are used, and specifies the lighting units
for the drawing.
LIGHTSINBLOCKS
Controls whether lights
contained in blocks are used when rendering.
LINEARBRIGHTNESS
Controls the brightness
level of the viewport when using default lighting or generic lights.
LINEARCONTRAST
Controls the contrast
level of the viewport when using default lighting or generic lights.
LOGEXPBRIGHTNESS
Controls the brightness
level of the viewport when using photometric lighting.
LOGEXPCONTRAST
Controls the contrast
level of the viewport when using photometric lighting.
LOGEXPDAYLIGHT
Controls if the exterior
daylight flag is enabled when using photometric lighting.
LOGEXPMIDTONES
Controls the mid tones
level of the viewport when using photometric lighting.
RENDERUSERLIGHTS
Controls whether to
override the setting for viewport lighting during rendering.
SUNSTATUS
Turns on and off the
lighting effects of the sun in the current viewport.